





| Just some of the fantastic activities available at Arena Pursuits... Call 01580 879614 to book |
A brilliant way of entertaining clients and guests
Remember, You Only Live Once!
The Arena Bond 00.7 Day© combines high competition, lots of gadgets and an enormous amount of fun in the pursuit of World Domination.
Participants are divided into teams:
M16 & CIA v SMASH & SCEPTRE
There will be opportunities for double agents who will start off as sleepers in their teams, but will be activated during the day to spy on their fellow team members and sabotage their plans.
These agents will be approached early on in the event and will be recruited for both idealistic and financial reasons.
Blackmail could be another factor, so any background information on participants would be useful.
The Objective - World Domination:
Each event scores gold bars that can be used to buy countries displayed on the large World map in the main safety area.
Time required:
1/2 day, 1 day and 2 day events can be tailored to meet your requirements.
Please contact the Office on 01580 879614 to discuss the events you would like to include in your 00.7 Bond Day.
Typical events are described below.
| The Great Chase | ||
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Driving two Honda Pilot
rally karts, team members will have the opportunity
for practice sessions before competing against the
clock. With up to 40hp in the back, a full race
harness and helmets, these fully automatic machines
are ideal for plenty of opposite lock sideways
driving. The finale is a white knuckle figure of eight challenge. |
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| The Deadly Cocktail Drive | ||
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Using
Quad Bikes or 4x4 vehicles, team members have to
search our purpose-built “Jungle” area to collect as
many ingredients as possible within the time allowed
in order to concoct an earth shattering cocktail
that will not only blow your mind, but also the
opposition if they ever get a sniff of it (with or
without a cyanide capsule). As Bond is also a wine
connoisseur there will be a selection of fine wines
to discover. Cocktails will be mixed at the end of the day with extra gold bars for the most appropriate name. |
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| Q's Conundrum | ||
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Q has had his budget
slashed: out go the Aston Martins and other exotica,
so this one is definitely for your eyes only. Teams have to build one of these Gallic icons (aka the Citroen 2CV) using a wide variety of parts. Despite it looking as though it has finally met its maker, all the parts fit somewhere - or do they? Once built, the team outwit Cristatos' henchmen around the hairpin bends and then dismantle it, before the bad guys catch up with this little beauty. |
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| Licensed To Kill: With Gun, Knife or Bare Hands | ||
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Following M’s confiscation of 00.7’s Beretta, he was
issued with the Walther PPK. Whilst we do not use
this piece of kit, we do use the Walther CP88 air
pistols with ruby dot sights. Just get the dot onto
the target and then gently squeeze the trigger.
Alternatively the Paintball Marker Guns can be used
to very satisfactorily obliterate the targets by
covering them in paint. The better the shooting, the more gold bars for the team. |
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| Quadraker | ||
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Using Quad Bikes team
members have to find 16 points around the 250 acre
site using local maps. These are located adjacent to
the 8 miles of private internal tracks, roadways and
headlands. Each point will have a question relating
to the gadgets used in the various films. Half the team will be out with the instructor at any one time, whilst the others are back at HQ researching the answers. They will be in contact with each other by radio. |
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| Swamp Crossing | ||
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Swamp Crossing – unlike in
“Dr No” where 007 and Honey Ryder hide underwater
and breathe through reeds to escape the deadly
Doctor’s henchmen, here the objective is to keep
above the water, in order to collect and defuse a
bomb. Raft building skills come to the fore, but Q has very little input. At least there are none of Dr Kananga’s crocodiles around looking for an early lunch – or are there? |
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| Oddjob's Bowler | ||
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Oddjob is very particular on
how his hats are stacked. The smaller ones must be
on the top and the larger ones on the bottom. Even
steel rimmed ones can lose their shape. The team has to move them from one hat peg to another, without spoiling the order. Get it right and he will be your faithful servant forever and even carry your golf clubs. Get it wrong and woe-betide your marble statues. Remember what he did to the golf ball? Upset him and he could do the same to yours – just the thought makes your eyes water! |
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| The Helicopter Mission: Search and Destroy | ||
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Using Little Nellie’s grown
up brother, a 4-seater Bell Jet Ranger piloted by
one of our most highly trained and experienced
operatives (Pussy Galore?) the team has the
following objectives: - to fly over and protect their main HQ - to infiltrate and destroy the enemy’s main bases Using large scale tourist maps of SE England, a list of cryptic clues and visitor brochures, each team has to plan their route in order to fly over home and enemy bases as well as many point scoring castles and historic features as possible in the time allowed. Flight can be either 20 minutes (34 miles) or 30 minutes (50 miles). To get a taste of some of the spectacular sights you could enjoy, take a look at the photo & video gallery |
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| The Q Boats | ||
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Whilst we cannot offer you a
chase up the Thames in Bond’s Q Boat in hot pursuit
of the Cigar Girl, we can come close, by using 2
ex-Camel Trophy boats off Eastbourne. Using the Jet
Ranger, teams have to fly down to the coast where
they will be briefed on the mission, having first
solved the clues to find their boats hidden
somewhere in the Marina. Once kitted up in dry suits
(weather dependent) teams have to locate 2 buoys
anchored somewhere off the coast. Travelling at
speeds of up to 35 knots they then have to collect
the attached clues in order to find the floating
remains of an enemy agent. Having recovered the
plans to destroy Hastings with a thermo-nuclear
device it is then a race against time to find the
device and defuse it, before heading back to
Eastbourne for a Dry Martini, or perhaps a hot cup
of tea. This option is ideal for smaller groups and the time required is half a day. If “The World is Not Enough” for you this may be just what the doctor ordered: lots of fast and furious action with plenty of sea air. |
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Call 01580 879614 or use the Contact Form for more information