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00.7 Bond Stag and Hen Day

Half Day : Approximately 4½ hours

The Arena Bond 00.7 Day© combines high competition, lots of gadgets and an enormous amount of fun in the pursuit of World Domination. This exciting event would make the perfect highlight of your Stag or Hen Weekend.

Stag or Hen goes FREE for all groups of 10 or more!*

*Excepting Paintball Games where Stag or Hen goes FREE for all groups of 15 or more.

Participants are divided into teams: M16 & CIA v SMASH & SCEPTRE.

There will be opportunities for double agents who will start off as sleepers in their teams, but will be activated during the day to spy on their fellow team members and sabotage their plans. These agents will be approached early on in the event and will be recruited for both idealistic and financial reasons. Blackmail could be another factor, so any background information on participants would be useful.

The Objective: World Domination!

 

OPTION 1

Minimum Number of Participants - 8
Maximum Number of Participants - 24

Events:

Quad Practice

Quadraker

Swamp Crossing

Licence to Kill (Paintball Guns)

Oddjob's Bowler

Double Agent Unmasking

Champagne prize to winning team

Time Required: 4-4½ hours

Price: £145 inc VAT per head

OPTION 2

Minimum Number of Participants - 8
Maximum Number of Participants - 24

Events:

Quad Practice

Octopussy

Quadraker

Swamp Crossing

Licence to Kill (Paintball Guns)

The Great Chase

Double Agent Unmasking

Champagne prize to winning team

Time Required: 5 - 5½ hours

Price: £175 inc VAT per head
including soup and ploughman's lunch

Typical 00.7 Bond Day events are described below:

Quadraker

Using Quad Bikes team members have to find 16 points around the 250 acre site using local maps.

These are located adjacent to the 8 miles of private internal tracks, roadways and headlands. Each point will have a question relating to the gadgets used in the various films.

Half the team will be out with the instructor at any one time, whilst the others are back at HQ researching the answers. They will be in contact with each other by radio.

Octopussy (Option 2 Only)

The exciting Figure of Eight relay in the Honda Pilots.

Will you hold your nerve as you go wheel to wheel?

2 tracks so each team can race against each other with Le Mans type change over’s in the "Pits”.

Licensed To Kill With Gun, Knife or Bare Hands

Following M’s confiscation of 00.7’s Beretta, he was issued with the Walther PPK.

Whilst we do not use this piece of kit, we do use the Paintball Marker Guns which can be used to very satisfactorily obliterate the targets by covering them in paint. The better the shooting, the more gold bars for the team.

Swamp Crossing

Unlike in "Dr No” where 007 and Honey Ryder hide underwater and breathe through reeds to escape the deadly Doctor’s henchmen, here the objective is to keep above the water, in order to collect and defuse a bomb.

Raft building skills come to the fore, but Q has very little input. At least there are none of Dr Kananga’s crocodiles around looking for an early lunch – or are there?

Oddjob's Bowler

Oddjob is very particular on how his hats are stacked. The smaller ones must be on the top and the larger ones on the bottom. Even steel rimmed ones can lose their shape. The team has to move them from one hat peg to another, without spoiling the order. Get it right and he will be your faithful servant forever and even carry your golf clubs. Get it wrong and woe-betide your marble statues. Remember what he did to the golf ball? Upset him and he could do the same to yours – just the thought makes your eyes water!

The Great Chase (Option 2 Only)

Driving two Honda Pilot rally karts, team members will have the opportunity for practice sessions before competing against the clock.

With up to 40hp in the back, a full race harness and helmets, these fully automatic machines are ideal for plenty of opposite lock sideways driving.